My basic idea so far was to have it that tiles move into the empty space when you click themīy using action button, set movement route move up, move down,move left, move right, set to skip if cannot move I realize I could make an image for every combination but that would be 387,420,489 combinations :0!!!!!!!!!!!!! I haven't seen any examples of other user's slide puzzles, but I'm sure they're out there.įor my puzzle I'm planning for 8 tiles and a blank area It will be a lot of setup, but it can totally work. RPG Maker uses square tiles for everything. Tile puzzles inherently use squares to move around. To ultimately answer your question, yes, 100% yes this can be done, and technically speaking I've 'seen' it lol I don't have the code anymore as I didn't picture myself ever using it for anything. (I was using arrays, and since they're 0-based, first position is 0, second is 1) So EyePuzzle2_0 was the picture that belonged in the Third Row, First Column. I don't have the code anymore, but to make things more programming friendly, I had named all of the images the same thing, followed by a numerical key for their correct row/column.įor example, my puzzle was an eyeball, split into 11 slideable pieces, with one piece of course missing. At the end of the day, not many people like doing them, and just find them frustrating. In the end, the person I was making it for decided (and I agreed) that those puzzles are a huge pain in the butt for users. While it wasn't overly complicated, it took me over an hour to get it set up. The logic wasn't very tricky to pull off, and I remember there being more than one obvious way to do it. I didn't go through the traditional RPG Maker Picture objects, I just loaded the bitmaps and used the textures to make sprites.
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